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Traveller-digest    Thursday, December 23 1999    Volume 1999 : Number 1560<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Gunnery<BR>
Re: Drawing Program<BR>
Re: Gunnery<BR>
Re: Drawing Program<BR>
Re: 3I Sports<BR>
Re: 3I Sports<BR>
Re: 3I Sports<BR>
Re: Drawing Program<BR>
Re: 3I Sports<BR>
Re: technology advances<BR>
Geographical idiocy (was re: perception of distance)<BR>
Re: Gunnery<BR>
Re: The Death of Q<BR>
Re: In Jokes<BR>
Re: Geographical idiocy (was re: perception of distance)<BR>
Re: 3I Sports<BR>
Re: Drawing Program<BR>
TNE Errata (was Re: In Jokes)<BR>
Re: FGMP<BR>
Re: 3I Sports<BR>
Re: 3I Sports<BR>
Re: Rebellious Attitudes<BR>
Re: 3I Sports<BR>
Re: Canada<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 22 Dec 1999 21:54:40 -0800<BR>
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net><BR>
Subject: Re: Gunnery<BR>
<BR>
>Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
>thing....  the gunners are in an Ops room, they tap the contact, change<BR>
>status to hostile from the drop down menu, pick the own ship menu, select<BR>
>the weapon and fire-plan, and designate the target with a tap on the<BR>
>screen...  the computer plots the solution and requests confirmation of fire<BR>
>authorization, and then procedes to beat the tar out of the target until the<BR>
>gunner tells it to stop or the target disappears from sensors.<BR>
<BR>
        Although I believe this model is the most realistic, it actually<BR>
doesn't<BR>
fit all that well with TNE rules, in which gunnery skill is a crucial<BR>
determining<BR>
factor in odds of hitting - the above model has little room for skill<BR>
variations. ("The ship shuddered under the impact of Vargr missiles.<BR>
Commander Thompson snarled as his hand slipped on the mouse. Only<BR>
years of training allowed him to focus enough to push his index finger<BR>
forward. 'Must...push...left...button...' he thought. All around him, panicked<BR>
trainee crewmembers were desperately pulling down the 'help' menus.")<BR>
<BR>
Bruce<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 00:17:13 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: Drawing Program<BR>
<BR>
>>    Anything for PC though?<BR>
<BR>
Yes.<BR>
<BR>
1.  Try to find an old copy of Viso, you don't need the latest, so an old<BR>
version 3 that someone is unloading would do.  I bought mine new for<BR>
79.95.  I did my deckplans for the /Mae Lee/ and the /Random Walk/ with<BR>
Viso, but I included some parts I had made in...<BR>
<BR>
2.  FloorPlan Plus (3d, if you want 3d effects).  It ranges in price from<BR>
under $10 for the DOS version to about $40 for the Win9x Plus version.  I<BR>
was going to do my deckplans in 3d, but it was taking too long and I<BR>
thought I needed the plans quick.<BR>
<BR>
3.  I'll echo Campaign Cartographer as a good choice, but any inexpensive<BR>
CAD program also works, though they aren't going to have the templates and<BR>
such already built.<BR>
<BR>
4.  Corel Draw can be had cheaply.<BR>
<BR>
5.  Star Office can be had free (or for next to nothing) and it includes a<BR>
Drawing component.<BR>
<BR>
Before that I always did deckplans by hand, and I still think that is a<BR>
viable way to go.  Draw your plans then scan them with an inexpensive<BR>
scanner, and you can use the scanner for other stuff too. Cheap scanners<BR>
are well under $100 now. <BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 00:24:35 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: Gunnery<BR>
<BR>
On 12/22/99 at 09:54 PM,  "Bruce Macintosh"<BR>
<bruce.macintosh@worldnet.att.net> said:<BR>
<BR>
>>Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
>>thing.... the gunners are in an Ops room, they tap the contact,<BR>
>>change status to hostile from the drop down menu, pick the own ship<BR>
>>menu, select the weapon and fire-plan, and designate the target with<BR>
>>a tap on the screen... the computer plots the solution and requests<BR>
>>confirmation of fire authorization, and then procedes to beat the<BR>
>>tar out of the target until the gunner tells it to stop or the<BR>
>>  target disappears from sensors.<BR>
<BR>
>Although I believe this model is the most realistic, it actually<BR>
>doesn't fit all that well with TNE rules, in which gunnery skill is<BR>
>a crucial determining factor in odds of hitting - the above model<BR>
>has little room for skill variations.<BR>
<BR>
("The ship shuddered under the impact of Vargr missiles.<BR>
>Commander Thompson snarled as his hand slipped on the mouse. Only years<BR>
>of training allowed him to focus enough to push his index finger forward.<BR>
>'Must...push...left...button...' he thought. All around him, panicked<BR>
>trainee crewmembers were desperately pulling down the 'help' menus.")<BR>
<BR>
IMTU, Gunnery is a specialized form of sensor skill.  The Gunner is<BR>
engaged in analysing and refining signal returns from the targeting<BR>
sensors, and then laying down fire patterns.  There are programs that can<BR>
do both, but they are very expensive and tend to be predictible.<BR>
Realistic? Who cares!<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 00:29:57 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: Drawing Program<BR>
<BR>
On 12/23/99 at 12:17 AM,  eris@pcola.gulf.net said:<BR>
<BR>
<BR>
>>>    Anything for PC though?<BR>
<BR>
>Yes.<BR>
<BR>
...and if you're really cheap, you can go looking for...<BR>
<BR>
1. an old DOS program called TheDraw.  It draws in ASCII.  I<BR>
wouldn't want to do deckplans that way, but I have done simple floorplans<BR>
<BR>
2.  Jim V.'s Mapper, or another of his programs.  It's not made with<BR>
deckplans in mind, but I think it would work.<BR>
<BR>
3.  Do it manually in ASCII with "./\|~_-" and so on.  I've done<BR>
that...right players?  <g> I think my ASCII plans have come out pretty<BR>
good.<BR>
<BR>
Eris<BR>
<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 19:34:09 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: 3I Sports<BR>
<BR>
> >Now that was a fun movie... at least, the interesting parts were fun.<BR>
> >There were huge stretches of the movie that were rather snore-inducing.<BR>
> >I'd love to see a contemporary remake of the film, but with some tighter<BR>
> >scripting so that the long drawn-out dull bits from the original are<BR>
> >shortened or gone altogether.<BR>
> >     Glenn St-Germain  Edmonton, Alberta, Canada<BR>
><BR>
>     The book the script was lifted from was very good, it's called<BR>
> "Killerbowl" and it's Gridiron in hi-tech plastic armour and bloody big<BR>
> knives. The players live in a society where skill is emphasised and the<BR>
fans<BR>
> only want blood, so the networks arrange it so the fans get what they<BR>
want.<BR>
> I personally think it was the first ever cyberpunk book.<BR>
<BR>
Did "Running Man" came after "RollerBall" ?<BR>
<BR>
And where does "DeathRace 2000" fit ?<BR>
<BR>
<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 19:34:09 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: 3I Sports<BR>
<BR>
> >Now that was a fun movie... at least, the interesting parts were fun.<BR>
> >There were huge stretches of the movie that were rather snore-inducing.<BR>
> >I'd love to see a contemporary remake of the film, but with some tighter<BR>
> >scripting so that the long drawn-out dull bits from the original are<BR>
> >shortened or gone altogether.<BR>
> >     Glenn St-Germain  Edmonton, Alberta, Canada<BR>
><BR>
>     The book the script was lifted from was very good, it's called<BR>
> "Killerbowl" and it's Gridiron in hi-tech plastic armour and bloody big<BR>
> knives. The players live in a society where skill is emphasised and the<BR>
fans<BR>
> only want blood, so the networks arrange it so the fans get what they<BR>
want.<BR>
> I personally think it was the first ever cyberpunk book.<BR>
<BR>
Did "Running Man" came after "RollerBall" ?<BR>
<BR>
And where does "DeathRace 2000" fit ?<BR>
<BR>
<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 19:37:09 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: 3I Sports<BR>
<BR>
> >I use Gravball as the standard sport throughout the Imperium. For details<BR>
> of<BR>
> >the game try the Missouri Archive at:<BR>
><BR>
> What about worlds below TL-9?<BR>
<BR>
They play "AeroBall"<BR>
<BR>
Which is grav-ball with jet-packs instead of grav control<BR>
<BR>
(See early issues of 2000AD )<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 17:38:45 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: Drawing Program<BR>
<BR>
>3.  I'll echo Campaign Cartographer as a good choice, but any inexpensive<BR>
>CAD program also works, though they aren't going to have the templates and<BR>
>such already built.<BR>
>Eris<BR>
<BR>
    I actually use AutoCAD 2000 but the the files produced are .dwg files.<BR>
If I copy them into Paint I can get .jpg files but they look really crummy.<BR>
It's a crying shame when a simple door has ten different lines in it and<BR>
uses three operations but when you look at it in the .jpg it's just a<BR>
smudge.<BR>
    For anyone who doesn't use a CAD program, you get infinite resolution.<BR>
You can draw a button lying on the floor of your ship and zoom the screen<BR>
into the hole for the thread and write something there. Zoom out and the<BR>
whole things just a dot. Really nifty.<BR>
    Jim.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 17:43:20 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: 3I Sports<BR>
<BR>
>>     The book the script was lifted from was very good, it's called<BR>
>> "Killerbowl" and it's Gridiron in hi-tech plastic armour and bloody big<BR>
>> knives. The players live in a society where skill is emphasised and the<BR>
>fans<BR>
>> only want blood, so the networks arrange it so the fans get what they<BR>
>want.<BR>
>> I personally think it was the first ever cyberpunk book.<BR>
><BR>
>Did "Running Man" came after "RollerBall" ?<BR>
>And where does "DeathRace 2000" fit ?<BR>
>Frankie<BR>
<BR>
    Hmm, I read "Killerbowl" about in '78 and it was in a bargain bin so I<BR>
think it predates "Running Man." I've got no idea about "Deathrace" but the<BR>
crux of the plot in "Killerbowl" is the ageing sportsman trying to show the<BR>
world that there is no sport at all. It's just televised murder.<BR>
    Jim<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 19:49:45 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: technology advances<BR>
<BR>
> Ladies and gentlemen, I bring your attention to the beginning of the end.<BR>
> The TML is on its last legs.  Leonard has declined to give a<BR>
> scientifically-informed, technically accurate answer to a question.<BR>
> <BR>
> I will begin looking for a fresh host immediately; I advise you all to do<BR>
> the same.  Don't be the last rat off this sadly sinking ship.<BR>
<BR>
Are you now implying that you're a parasitic lifeform. ?<BR>
<BR>
<BR>
<watching StarGate SG1 while reading><BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:19:33 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Geographical idiocy (was re: perception of distance)<BR>
<BR>
glenn goffin sez:<BR>
<BR>
>This phenomenon isn't limited to Europeans.  When I<BR>
>went back to the east coast for college, I was shocked<BR>
>at how little many of my classmates (the best and the<BR>
>brightest) knew about the geography of the United<BR>
>States, even basic things like whether San Francisco<BR>
>was west of Chicago or whether Chicago was north of<BR>
>Texas.  <BR>
<BR>
 One look at how the NFL (to bring this and the football<BR>
thread together) assigns its teams to divisions makes it<BR>
clear that "successful" is pretty good at utter ignorance<BR>
as well...<BR>
 Fortunately, sports in Traveller are much less likely to<BR>
have such problems, since travel times go WAY up if<BR>
your "local" divisions get out of whack.<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 01:28:18 -0600<BR>
From: SFC Groth <wombat@premier.net><BR>
Subject: Re: Gunnery<BR>
<BR>
Bruce Macintosh wrote:<BR>
> <BR>
> >Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
> >thing....  the gunners are in an Ops room, they tap the contact, change<BR>
> >status to hostile from the drop down menu, pick the own ship menu, select<BR>
> >the weapon and fire-plan, and designate the target with a tap on the<BR>
> >screen...  the computer plots the solution and requests confirmation of fire<BR>
> >authorization, and then procedes to beat the tar out of the target until the<BR>
> >gunner tells it to stop or the target disappears from sensors.<BR>
> <BR>
>         Although I believe this model is the most realistic, it actually<BR>
> doesn't<BR>
> fit all that well with TNE rules, in which gunnery skill is a crucial<BR>
> determining<BR>
> factor in odds of hitting - the above model has little room for skill<BR>
> variations. ("The ship shuddered under the impact of Vargr missiles.<BR>
> Commander Thompson snarled as his hand slipped on the mouse. Only<BR>
> years of training allowed him to focus enough to push his index finger<BR>
> forward. 'Must...push...left...button...' he thought. All around him, panicked<BR>
> trainee crewmembers were desperately pulling down the 'help' menus.")<BR>
<BR>
It's a good thing that I have had the chance to learn from my fellow<BR>
TMLers.  As a result, I use the "sip, set glass down, swallow, _then_<BR>
open new TML post" routine.  Without that iron discipline, instilled by<BR>
many long months of TML subscription, I would now need a new keyboard<BR>
(and at 1:20 AM local, that's a bit of a bother).<BR>
<BR>
I prefer that Gunnery skill, at least at the turret level, should more<BR>
closely resemble Han and Luke on the Millennium Falcon in SW:ANH.  Less<BR>
realistic, but more dramatic.  (With sentiments like that, now you see<BR>
why I haven't yet progressed beyond "Journeyman Gearhead.")<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 00:31:53 -0700<BR>
From: "Legate Legion" <legate@futureone.com><BR>
Subject: Re: The Death of Q<BR>
<BR>
From: Bruce Macintosh <bruce.macintosh@worldnet.att.net><BR>
<BR>
<BR>
>>ISTR hearing they're actually going to refer to the replacement character<BR>
as<BR>
>>R.<BR>
<BR>
>Doesn't it strike anyone as faintly suspicious that they had the<BR>
replacement<BR>
>character ready to go *before* Desmond's death?  I smell the Templars.<BR>
<BR>
<BR>
    We had nothing to do with his death, we would not kill a fellow member<BR>
of the Templars.<BR>
<BR>
Legate Legion<BR>
ICQ # 8973001<BR>
legate@futureone.com<BR>
http://www.futureone.com/~legate/index.htm<BR>
<BR>
"A man may fight for many things; his country, his principles, his friends,<BR>
the glistening tear on the cheek of a golden child. But personally, I'd<BR>
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of<BR>
French porn." - Edmund Blackadder<BR>
<BR>
"I am a Ranger. We live for the One, we die for the One. We go to the dark<BR>
places where no one else dares venture! We stand on the bridge and no one<BR>
passes. Entil'zha Veni!"<BR>
<BR>
Rome did not create a great empire by having meetings, they did it by<BR>
killing all those who opposed them<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:39:45 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Re: In Jokes<BR>
<BR>
Eris typed:<BR>
<BR>
>>Not to second guess you or anything, but let me get this straight. Two<BR>
>>characters in *BD* encountered each other in an *engineering access<BR>
>>crawlspace*? And one of them fired an FGMP *several* times?<BR>
><BR>
>An FGMP does 12d6, right? <g><BR>
<BR>
 and causes Blunt Trauma, if memory serves...<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 01:46:06 -0600<BR>
From: SFC Groth <wombat@premier.net><BR>
Subject: Re: Geographical idiocy (was re: perception of distance)<BR>
<BR>
GypsyComet@aol.com wrote:<BR>
> <BR>
> glenn goffin sez:<BR>
> <BR>
> >This phenomenon isn't limited to Europeans.  When I<BR>
> >went back to the east coast for college, I was shocked<BR>
> >at how little many of my classmates (the best and the<BR>
> >brightest) knew about the geography of the United<BR>
> >States, even basic things like whether San Francisco<BR>
> >was west of Chicago or whether Chicago was north of<BR>
> >Texas.<BR>
<BR>
ISTR reading about a college in San Francisco testing its students on<BR>
geography.  About half of the students, at a _San Francisco_ college,<BR>
couldn't locate the Pacific Ocean on a map.  (Sorry, I don't have a<BR>
cite.)<BR>
> <BR>
>  One look at how the NFL (to bring this and the football<BR>
> thread together) assigns its teams to divisions makes it<BR>
> clear that "successful" is pretty good at utter ignorance<BR>
> as well...<BR>
<BR>
What?  Just because the NFC West division includes San Francisco<BR>
(definitely West), St. Louis (well, Midwest anyway; besides they moved<BR>
from Los Angeles), New Orleans (Gulf South, and, along with St. Louis,<BR>
on the Mississippi River), Carolina (Charlotte, North Carolina), and<BR>
Atlanta?<BR>
<BR>
Hey, the way teams move in the NFL, they would have to realign teams<BR>
almost every year to keep them geographically close.<BR>
<BR>
>  Fortunately, sports in Traveller are much less likely to<BR>
> have such problems, since travel times go WAY up if<BR>
> your "local" divisions get out of whack.<BR>
<BR>
Of course, the sports league in question could merely require any team<BR>
that relocates to bear all extra travel costs caused by the relocation,<BR>
with the proviso that all games are scheduled based on travel to the<BR>
_original_ home world.  In other words, a team that moves to a site that<BR>
is Jump-2 away from its previous home may have to foot the bill for<BR>
Jump-4 travel for teams that would otherwise have made a Jump-2 to the<BR>
original home of the team.<BR>
<BR>
Sure, the team can relocate, but the extra travel costs, both for the<BR>
team itself and for its opponents, will likely prevent relocation,<BR>
except as part of a large-scale reorganization of the league (similar to<BR>
the National Hockey League realignment a couple of years ago<BR>
[personally, I miss the old division and conference names]).<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:55:24 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: 3I Sports<BR>
<BR>
From: Jim & Peta Lawrie <jimpeta@primus.com.au><BR>
<BR>
<BR>
>     Hmm, I read "Killerbowl" about in '78 and it was in a bargain bin<BR>
>so I think it predates "Running Man." I've got no idea about<BR>
>"Deathrace" but the crux of the plot in "Killerbowl" is the ageing<BR>
>sportsman trying to show the world that there is no sport at all. It's just<BR>
>televised murder.<BR>
<BR>
"The Running Man" was written in 1982 by Richard Bachman (aka Stephen King),<BR>
although it was not his only work about a futuristic sport, in 1979 he wrote<BR>
"The Long Walk". The film version of "The Running Man" was released in 1987.<BR>
Roger Corman's "Death Race 2000" was released in '75, I think, and it was<BR>
about a race in which drivers earned points for mowing down pedestrians. The<BR>
hero, the champion of the race, has a change of heart, but other racers and<BR>
an anti-Death Race group are trying to take him out. It stars David<BR>
Carradine and Sly Stallone before he Rocky-ted to the top.<BR>
<BR>
"Death Race 2000" was obviously one of the major influences for the game Car<BR>
Wars, which we all know and love (or at least I know it and love it).<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 01:59:19 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: Drawing Program<BR>
<BR>
On 12/23/99 at 05:38 PM,  "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
said:<BR>
<BR>
>    I actually use AutoCAD 2000 but the the files produced are .dwg<BR>
>files. If I copy them into Paint I can get .jpg files but they look<BR>
>really crummy. It's a crying shame when a simple door has ten different<BR>
>lines in it and uses three operations but when you look at it in the .jpg<BR>
>it's just a smudge.<BR>
<BR>
>    For anyone who doesn't use a CAD program, you get infinite<BR>
>resolution. You can draw a button lying on the floor of your ship and<BR>
>zoom the screen into the hole for the thread and write something there.<BR>
>Zoom out and the whole things just a dot. Really nifty.<BR>
<BR>
That's vector graphics for you. <g> <BR>
<BR>
How many folks are subscribed to the Deckplans mailing list now?<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:04:02 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: TNE Errata (was Re: In Jokes)<BR>
<BR>
On 12/23/99 at 02:39 AM,  GypsyComet@aol.com said:<BR>
<BR>
>Eris typed:<BR>
<BR>
>>>Not to second guess you or anything, but let me get this straight. Two<BR>
>>>characters in *BD* encountered each other in an *engineering access<BR>
>>>crawlspace*? And one of them fired an FGMP *several* times?<BR>
>><BR>
>>An FGMP does 12d6, right? <g><BR>
<BR>
> and causes Blunt Trauma, if memory serves...<BR>
<BR>
Yes it does, I looked it up.  It also appears that I need to find the<BR>
errata for TNE because the pen for the FGMP was listed as 12-6-3, and that<BR>
didn't make sense.  <BR>
<BR>
I believe there was errata in a later issue of Challenge.  Is that the<BR>
definitive TNE errata?<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 03:08:12 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Re: FGMP<BR>
<BR>
eris@pcola.gulf.net types:<BR>
<BR>
>>Under TNE, according to the Mk1 Md1 (Not the rulebook in force when I ran<BR>
>>the game, that were under a Mk1 Md0). Also shows a pen of 0.5-2-4.<BR>
><BR>
>My TNE shows something like 12-6-3 for FGMP's, is that Mk1 Md0?  If I've<BR>
>read the rules correctly you're right the FGMP wouldn't penetrate AV 4<BR>
>Combat Armor...heck, if I read them right AV 1 would stop that FGMP at<BR>
>short range, right?  So, I *know* those stats must be wrong. <g><BR>
><BR>
>I suppose 1/2-2-4 makes more sense.  The vargr's Combat Armor would soak<BR>
>up 2 die (so 2 points of blunt trauma) and he's suffer 10d6+2 (12-37-62),<BR>
>or 6d6+6 (12-27-42) if he was in Battle Dress.  Either way, Mr V.<BR>
>shouldn't have survived long enough to kick Mr Z.<BR>
><BR>
>TNE'ers out there, am I wrong about this?<BR>
><BR>
 No. You are correct.<BR>
 The original printing of the TNE rulebook put the High Energy weapon <BR>
penetration VALUES (ie. for vehicle combat) in the spot it should have listed <BR>
Penetration RATINGS (used for personal combat). The first clue is that the <BR>
numbers go the wrong way with range. In personal combat the PEN number rises <BR>
with range (more points lost per point of armor), but the HE Weapons table <BR>
has numbers that go down (less armor punched w/range, the vehicle way).<BR>
 One annoyance: the numbers in FF&Sr1 don't quite agree with the main book <BR>
(r0 in this case). FF&S lists Fusion weapons as 0.5-1-4, not 0.5-2-4. I don't <BR>
have a late edition TNE rulebook to compare to...<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:08:00 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: 3I Sports<BR>
<BR>
On 12/23/99 at 02:55 AM,  "Chris Seamans" <semo@pil.net> said:<BR>
<BR>
>"The Running Man" was written in 1982 by Richard Bachman (aka Stephen<BR>
>King), although it was not his only work about a futuristic sport, in<BR>
>1979 he wrote "The Long Walk". The film version of "The Running Man" was<BR>
>released in 1987. Roger Corman's "Death Race 2000" was released in '75, I<BR>
>think, and it was about a race in which drivers earned points for mowing<BR>
>down pedestrians. The hero, the champion of the race, has a change of<BR>
>heart, but other racers and an anti-Death Race group are trying to take<BR>
>him out. It stars David Carradine and Sly Stallone before he Rocky-ted to<BR>
>the top.<BR>
<BR>
Okay, I'm weird, but I liked "The Gumball Rally" better than "Death Race<BR>
2000" and the "Magnificent Men..." movies even more than that. So sue me,<BR>
but I like comedy.<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 19:19:45 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: 3I Sports<BR>
<BR>
>Okay, I'm weird, but I liked "The Gumball Rally" better than "Death Race<BR>
>2000" and the "Magnificent Men..." movies even more than that. So sue me,<BR>
>but I like comedy.<BR>
>Eris<BR>
<BR>
    "The Great Race" , 'nuf said.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 00:21:50 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: Rebellious Attitudes<BR>
<BR>
>From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
>Subject: Re: Rebellious Attitudes<BR>
...<BR>
>If you study The War of Northern Agression (commonly<BR>
>called the American Civil War), you will find that the root<BR>
>cause was just this and not primarily "slavery" per se.<BR>
>The slavery issue was just what the spin doctors wanted<BR>
>everyone focused on.<BR>
<BR>
  Yeah, I've recently acquired a door-stop on the subject. It's interesting<BR>
to realize just how convoluted the intra-bloc politics were beforehand.<BR>
It also begs the question of what similar things might have gone on in the<BR>
Party prior to the Solomani Rim War, although dissenting about the clear<BR>
break and being proven right wouldn't necessarily have been safe - wartime<BR>
exigencies and all that...<BR>
<BR>
        Steven Hudson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 03:16:14 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: 3I Sports<BR>
<BR>
From: cos 90 <cos90@powersurfr.com><BR>
<BR>
<BR>
> Now that was a fun movie... at least, the interesting parts were fun.<BR>
> There were huge stretches of the movie that were rather snore-<BR>
>inducing. I'd love to see a contemporary remake of the film, but with<BR>
>some tighter scripting so that the long drawn-out dull bits from the<BR>
>original are shortened or gone altogether.<BR>
<BR>
Well, Glenn, you are in luck! I remembered hearing a few months back that a<BR>
Rollerball remake was in the works. I did a quick internet search and it<BR>
turns out that, at least according to MGM's http://www.rollerball.com that a<BR>
remake is in development. Don't bother going to the site, though, it simply<BR>
says:<BR>
<BR>
Rollerball: The Movie, In Development<BR>
<BR>
If I know the film business, and I like to pretend I do, it should be a big<BR>
budget, low-content movie. It's very likely that the "dull bits" as you call<BR>
them will get the axe. So, yes Glenn, there really is a Santa Claus, and he<BR>
granted you your own personal wish!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 02:39:14 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Canada<BR>
<BR>
"David L. Pulver" wrote:<BR>
> <BR>
<<snip>><BR>
> <BR>
> >"You've never heard Shakespeare til you've heard it in the original<BR>
> >Canadian, eh?"...<BR>
> <BR>
> Exactly. We call that the Wreck of the Bard Endeavour.<BR>
<BR>
Have any details, so we can filk this?<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1560<BR>
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